Basketball stats glossary
Plain-English definitions for every advanced stat used across Metrics. Click a stat in any table on the site to land on the right entry here.
Shooting
How well a player or team converts attempts into points, accounting for 3-pointer and free-throw value.
True Shooting Percentage
TS%A single shooting-efficiency number that combines 2-pointers, 3-pointers, and free throws. Unlike FG%, it gives 3PT shots their proper 50% bonus and accounts for how many free throws the player draws.
TS% = PTS / (2 × (FGA + 0.44 × FTA))
Effective Field Goal Percentage
eFG%FG% adjusted for the fact a 3-pointer is worth 50% more than a 2-pointer. Lighter than TS% (it ignores free throws) but more honest than raw FG%.
eFG% = (FGM + 0.5 × 3PM) / FGA
Free Throw Rate
FTrHow often a player gets to the line relative to their field goal attempts. A proxy for foul-drawing skill, paint pressure, and physicality.
FTr = FTA / FGA
3-Point Attempt Rate
3PArShare of field goal attempts taken from beyond the arc. Tells you the shot diet — a guard at 0.65 lives behind the line, a center at 0.05 stays inside.
3PAr = 3PA / FGA
Shot Zones (RIM / MID / 3PT)
FG% by zoneBreaks field goals into three location buckets : at the rim (≤ 4 ft), mid-range (4 ft to the 3-point line), and 3-pointers. Each bucket reports accuracy (FG%) and frequency (share of total FGA), so you see both where a player shoots and how well they finish it.
Efficiency
Per-possession metrics that strip out pace differences between teams or eras.
Offensive Rating
ORtgPoints scored per 100 possessions. Pace-neutral, so a slow team can still have an elite ORtg. Team-level ORtg above 115 is excellent in the modern WNBA / NCAA W contexts.
ORtg = 100 × PTS / Possessions
Defensive Rating
DRtgPoints allowed per 100 possessions. Same logic as ORtg, lower is better. Combined with ORtg, gives the cleanest snapshot of a team's two-way quality.
DRtg = 100 × PTS allowed / Possessions
Net Rating
Net RtgSimply ORtg − DRtg. A positive number means the team scores more than it allows per 100 possessions. The single best one-number team summary.
Net Rtg = ORtg − DRtg
Points Per Possession
PPPSame idea as ORtg, but expressed per single possession (so ORtg / 100). Often used in lineup and play-type contexts because individual possessions are the natural unit there.
Pace
POSS/GEstimated possessions a team plays per 40 / 48 minutes. High pace = lots of possessions, fast tempo. Pace doesn't make a team better — it just inflates the box score. ORtg / DRtg strip pace out.
Four Factors
eFG%, TOV%, ORB%, FT/FGADean Oliver's four levers of winning : shooting (eFG%), turnovers (TOV%), offensive rebounding (ORB%), and getting to the line (FT/FGA). Each side of the ball has the same four — Metrics shows both for every team.
Usage & ball-handling
How much of the offense flows through a player while they're on the floor.
Usage Rate
USG%Share of team possessions a player "uses" by shooting, getting fouled, or turning the ball over while on the floor. League average is 20% (five players → 100%). Stars sit around 28–32%, role players 12–15%.
Assist Percentage
AST%Estimated share of teammate field goals a player assisted while on the floor. Better than raw AST/G because it adjusts for pace and minutes.
Turnover Percentage
TOV%Turnovers per 100 plays (shooting plus FT trips plus turnovers). A high-usage guard at 12% is excellent; over 18% is a problem.
TOV% = 100 × TOV / (FGA + 0.44 × FTA + TOV)
Rebounding
Share of available misses a player or team grabs, adjusted for opportunities.
Offensive Rebound Percentage
ORB%Share of available offensive rebounds a player grabs while on the floor. More signal than raw ORB/G because it controls for minutes and missed shots.
Defensive Rebound Percentage
DRB%Share of available defensive rebounds grabbed. Closing out possessions on the glass is one of the four winning factors (Four Factors).
Total Rebound Percentage
TRB%Combined ORB% + DRB%, weighted by opportunities. A clean one-number rebounding rate.
Defense
Individual defensive events expressed as rates rather than raw counts.
Steal Percentage
STL%Share of opponent possessions ended by the player's steal. Pace-neutral equivalent of STL/G.
Block Percentage
BLK%Share of opponent 2-point attempts blocked while on the floor. The cleanest individual rim-protection signal in the box score.
Lineups & on/off
What happens when specific 5-player combinations or single players are on the floor.
Net PPP (lineup)
Net PPPA lineup's offensive PPP minus defensive PPP. Positive = the 5-player combination outscores the opponent per possession when together. Sample size matters — Metrics shows minutes played alongside the rate.
On/Off Net Rating
On/OffTeam's Net Rtg when player X is on the court minus Net Rtg when off. Strong positive signal that the player elevates the team — though it conflates lineup quality with the player themselves.
Plus/Minus
+/−Point differential while the player is on the floor. Noisy at small samples but useful as a context check on box-score stats.
Play-by-Play
Possession-level metrics derived from event logs, not the box score.
Possession
PossOne offensive trip ending with a made shot, defensive rebound, or turnover. Offensive rebounds extend the same possession. Estimated possessions = FGA + 0.44 × FTA − ORB + TOV.
Play type PPP
PPP / playPoints per possession on a specific play type (transition, pick-and-roll ball-handler, post-up, spot-up, etc.). Surfaces which actions a player or team actually wins on.
Shot quality
qSQ / qSIExpected eFG% on a shot given location, defender distance, shot clock, and shooter movement. Tells you whether a shot was open or contested — not just whether it went in.