Basketball stats glossary

Plain-English definitions for every advanced stat used across Metrics. Click a stat in any table on the site to land on the right entry here.

Last updated June 24, 2026 · 25 terms

Shooting

How well a player or team converts attempts into points, accounting for 3-pointer and free-throw value.

True Shooting Percentage

TS%

A single shooting-efficiency number that combines 2-pointers, 3-pointers, and free throws. Unlike FG%, it gives 3PT shots their proper 50% bonus and accounts for how many free throws the player draws.

TS% = PTS / (2 × (FGA + 0.44 × FTA))

Effective Field Goal Percentage

eFG%

FG% adjusted for the fact a 3-pointer is worth 50% more than a 2-pointer. Lighter than TS% (it ignores free throws) but more honest than raw FG%.

eFG% = (FGM + 0.5 × 3PM) / FGA

Free Throw Rate

FTr

How often a player gets to the line relative to their field goal attempts. A proxy for foul-drawing skill, paint pressure, and physicality.

FTr = FTA / FGA

3-Point Attempt Rate

3PAr

Share of field goal attempts taken from beyond the arc. Tells you the shot diet — a guard at 0.65 lives behind the line, a center at 0.05 stays inside.

3PAr = 3PA / FGA

Shot Zones (RIM / MID / 3PT)

FG% by zone

Breaks field goals into three location buckets : at the rim (≤ 4 ft), mid-range (4 ft to the 3-point line), and 3-pointers. Each bucket reports accuracy (FG%) and frequency (share of total FGA), so you see both where a player shoots and how well they finish it.

Efficiency

Per-possession metrics that strip out pace differences between teams or eras.

Offensive Rating

ORtg

Points scored per 100 possessions. Pace-neutral, so a slow team can still have an elite ORtg. Team-level ORtg above 115 is excellent in the modern WNBA / NCAA W contexts.

ORtg = 100 × PTS / Possessions

Defensive Rating

DRtg

Points allowed per 100 possessions. Same logic as ORtg, lower is better. Combined with ORtg, gives the cleanest snapshot of a team's two-way quality.

DRtg = 100 × PTS allowed / Possessions

Net Rating

Net Rtg

Simply ORtg − DRtg. A positive number means the team scores more than it allows per 100 possessions. The single best one-number team summary.

Net Rtg = ORtg − DRtg

Points Per Possession

PPP

Same idea as ORtg, but expressed per single possession (so ORtg / 100). Often used in lineup and play-type contexts because individual possessions are the natural unit there.

Pace

POSS/G

Estimated possessions a team plays per 40 / 48 minutes. High pace = lots of possessions, fast tempo. Pace doesn't make a team better — it just inflates the box score. ORtg / DRtg strip pace out.

Four Factors

eFG%, TOV%, ORB%, FT/FGA

Dean Oliver's four levers of winning : shooting (eFG%), turnovers (TOV%), offensive rebounding (ORB%), and getting to the line (FT/FGA). Each side of the ball has the same four — Metrics shows both for every team.

Usage & ball-handling

How much of the offense flows through a player while they're on the floor.

Usage Rate

USG%

Share of team possessions a player "uses" by shooting, getting fouled, or turning the ball over while on the floor. League average is 20% (five players → 100%). Stars sit around 28–32%, role players 12–15%.

Assist Percentage

AST%

Estimated share of teammate field goals a player assisted while on the floor. Better than raw AST/G because it adjusts for pace and minutes.

Turnover Percentage

TOV%

Turnovers per 100 plays (shooting plus FT trips plus turnovers). A high-usage guard at 12% is excellent; over 18% is a problem.

TOV% = 100 × TOV / (FGA + 0.44 × FTA + TOV)

Rebounding

Share of available misses a player or team grabs, adjusted for opportunities.

Offensive Rebound Percentage

ORB%

Share of available offensive rebounds a player grabs while on the floor. More signal than raw ORB/G because it controls for minutes and missed shots.

Defensive Rebound Percentage

DRB%

Share of available defensive rebounds grabbed. Closing out possessions on the glass is one of the four winning factors (Four Factors).

Total Rebound Percentage

TRB%

Combined ORB% + DRB%, weighted by opportunities. A clean one-number rebounding rate.

Defense

Individual defensive events expressed as rates rather than raw counts.

Steal Percentage

STL%

Share of opponent possessions ended by the player's steal. Pace-neutral equivalent of STL/G.

Block Percentage

BLK%

Share of opponent 2-point attempts blocked while on the floor. The cleanest individual rim-protection signal in the box score.

Lineups & on/off

What happens when specific 5-player combinations or single players are on the floor.

Net PPP (lineup)

Net PPP

A lineup's offensive PPP minus defensive PPP. Positive = the 5-player combination outscores the opponent per possession when together. Sample size matters — Metrics shows minutes played alongside the rate.

On/Off Net Rating

On/Off

Team's Net Rtg when player X is on the court minus Net Rtg when off. Strong positive signal that the player elevates the team — though it conflates lineup quality with the player themselves.

Plus/Minus

+/−

Point differential while the player is on the floor. Noisy at small samples but useful as a context check on box-score stats.

Play-by-Play

Possession-level metrics derived from event logs, not the box score.

Possession

Poss

One offensive trip ending with a made shot, defensive rebound, or turnover. Offensive rebounds extend the same possession. Estimated possessions = FGA + 0.44 × FTA − ORB + TOV.

Play type PPP

PPP / play

Points per possession on a specific play type (transition, pick-and-roll ball-handler, post-up, spot-up, etc.). Surfaces which actions a player or team actually wins on.

Shot quality

qSQ / qSI

Expected eFG% on a shot given location, defender distance, shot clock, and shooter movement. Tells you whether a shot was open or contested — not just whether it went in.